﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using YEngineLib;
using YEngineLib.Graphics;
using YEngineLib.State;

using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using System.Threading;

namespace Spyfall
{
    class LoadScreen : IYLoadingScreen
    {
        Texture2D image;
        SpriteFont font;

        public LoadScreen()
        {
        }

        public void Update()
        {
        }

        public void Draw(float loadPercentage)
        {
            YEngine.Graphics.Device.Clear(Color.Black);
            Thread.Sleep(15);
        }
    }
}
